Skyrim seal of death walkthrough on the map. Dragonborn Walkthrough

In your travels, you may come across a book called "The Brand of Death" (Deathbrand). After reading it, the Haknir's Shoal marker appears on the map. However, it is not necessary to go to the libraries, you can just go there yourself (see locations). After completing the quest and finding hidden treasures, you will receive a set of armor, specially designed for those who like to hold a weapon in both hands, and a couple of swords.

First chest

On the shallows you will see a camp of robbers, who, of course, will not be happy with your visit. Take the Deathbrand Treasure Map from the leader's body, read the book if you haven't read it yet, and inspect the chest dug up by the bandits. It contains a helmet with the properties: water breathing. +100 Armor when wearing a full set of Deathbrand Armor. Examine the map and go along the route convenient for you for the rest of the armor.

Until you leave there, grab the East Empire Company pendant from one of the tents.


Second chest

Go north from the Earth Stone, which is on the outskirts of Raven Rock, along the coast. (see map). A couple of bandits will soon come across, and not far from their camp there is a chest dug out of the ground, which contains the armor of Haknir, which increases the supply of strength by 15 points for each item from the Deathbrand set equipped.


Third chest

Even further north, a little further than the waterfall, you will find the third chest (see map). It contains Haknir's gloves. If you equip them and dual-wield them, your hits will deal 10% more damage for each Deathbrand item equipped.


Fourth chest

Now it's time to visit Tel Mithryn, go straight to where the river flows into the sea. Next to the bodies of the unlucky treasure seekers is the fourth chest (see map). It contains Haknir's boots, which increase your maximum carry weight by 10 pounds per Deathbrand set item equipped, and the Gyldenhul Barrow Key in addition. Obviously, it was not laid in vain, go to the mound and do not forget to take the ancient Nord pickaxe with you. Recall that it can be obtained during the An Ax to Find quest or bought from Baldor after completing the quest.


Mound Gildenhul

Open the door with the key. In the first - and, apparently, the only - room, there are only a couple of sarcophagi filled with stalhrim. Do not be too lazy to get "enchanted ice", and a passage will open on the left.


Behind the next door is a treasury full of coins, but if you take the cursed gold of Haknir (or any other item), the way back is blocked by a grate.


You have reached the resting place of Haknir himself. Pick up the sword named "Bloodscythe" lying near the skeleton, and the spirit of the legendary pirate will appear, naturally hostile. First, he will approach you with the ghosts of his team, then a couple of assistants mentioned in the book, again a team, and only then he will appear himself to calm down forever. Take another sword, Soulrender, from the captain's body. When paired, the Strangler absorbs 15 magicka on impact and has a chance to dispel magic defense, while the Bloody Scythe absorbs 15 health and has a chance to weaken the enemy's armor.

All items owned by Haknir can be upgraded at the forge.

Skyrim is a role-playing toy with excellent quality, which has a lot of quests and free travel around the world of Skyrim. Defeat the sorcerer who decided to take over the world and become the new hero of Tamriel! If you have just begun to immerse yourself in an incredible gaming atmosphere, then you are welcome to the Skyrim lovers club! Gamers will appreciate the fact that they can create their character by choosing how it will look.

The developers have tried not only on the visual part, but also on the "stuffing" of the game itself. So, Dovakin can perform various tasks and quests that draw you into a fantasy world. One of these quests is Skyrim's Death Seal.

What awaits you in this story?

You will need to go to Haknir's Shoal, defeat the evil pirates and, using the death seal card, find all the hidden treasures. Also, in the process of completing the quest, you will go to explore Gildenhud's mound and fight Khankir himself.

Quest sequence

When your character reaches level 36, the Seal of Death book will give you a special task. When you read the book, a new pointer to Haknir's Shoal will appear on your map. Here on the shelf you will meet pirates. Your task is to stay alive, and lay them on the shoulder blades. Ready? Having found the killed captain, we take the treasure map of the Seal of Death.

Now we go to the locations where the treasures are hidden:

Helmet. It is located in the Khankir shallows. This helmet is guarded by pirates.

Boots. Located near Tel Mithrin. Boots protect the creatures of ashes.

Armor. Located near the Earth Stone. The well-known robbers guard the armor.

And finally, gloves. Found next to the Water Stone. Protected by mud crabs and rieklings.

Your hero is fully equipped with the armor found. Then we go to the Gindenhul barrow. You can travel through the stages of this quest.

Let's open the console.

To open the console, click on the button with the tilde sign. This button is located below the Esc button.

Opening the console, you need to enter:

setstage DLC2dunHaknirTreasureQSTmisc, DLC2dunHaknirTreasureQST stage, where instead of "stage" you need to enter the stage number.

Stage numbers are random numbers, but what number, which means, let's figure it out.

Number 29- the stage starts with pirates on the shelf of Haknir. They found treasure, and in it was one of the parts of the stalhrim outfit.
Number 30- the stage begins by looking at the treasure map with your hero. The pirates have already gone to the shelf and found the chest. Hurry up and you in search of the rest of the outfit, defeat all opponents and collect a complete set of armor.

Number 31- the stage starts with looking at an ancient treasure map with your hero. The pirates went to the shelf and already found the chest. This is the armor of the most majestic pirate king.
Number 70– All armor of Haknir is collected. While the hero was searching, one of the chests contained the key to Gildenhul Hill. Maybe the outfit and the key are related?
Number 80– All armor of Haknir is collected. While the hero was searching, one of the chests contained the key to the Gildenhul Mound. The hero went there. The cursed gold of Haknir was kept there. When the hero touched the cursed gold, the curse worked and the doors closed.
Number 90– All armor of Haknir is collected. While the hero was searching, one of the chests contained the key to the Gildenhul Mound. The hero went there. The cursed gold and one of Haknir's swords were kept there. When the hero touched the cursed sword, the curse worked and the doors closed. The ghost of Haknir has appeared and he instantly attacks the hero.
Number 91– All armor of Haknir is collected. While the hero was searching, one of the chests contained the key to Gildenhul Hill.

The hero went there. Cursed jewels were kept there, and one of them was the sword of Haknir. When the hero touched the cursed sword, the curse was fulfilled and the open doors were locked. Suddenly the ghost of Haknir arrived. The hero must fight the ghost and defeat him. And here is the victory. Now all the jewels and the sword belong to your hero.

I hope you are interested in the game and tasks. Win and enjoy the game.

Old Khajiit sayings:

If you want a boring fight, fight fair.

A busy cat forgets the taste of sugar.

A well-groomed claw never breaks.

A silent blade is more useful than a ringing one.

Sword in one hand, laughter in the other.

Telkely, Ayleid historian:

“That the people of old destroyed much of the Ayleid heritage when they rebelled against their masters in their usual ignorant manner is surely a great loss. Only a few buildings remained that survived the uprisings and were not destroyed or looted later. It is difficult to appreciate all the damage caused by people of history and magical sciences in an attempt to erase all traces of the existence of our brotherly people.

The Ayleids rejected the traditions of the Altmer, which was certainly recklessness and, in the end, hastened their downfall. Perhaps their attempts to instill elven values ​​in humans were a bit rough and clumsy, but it's sad that so few of the Ayleids are left and their advanced magical technology has been lost."


Excerpt from "Leisure in the Sands":

You can get anything in the desert if you have the money and know where to look. Wanderers looking to get a proper taste of Khajiit culture will love Lun's Smirk Tavern. Be prepared to shell out a tidy sum, but know that you will not regret a single coin spent. Never in my travels have I reveled in such luxury, and no one can help you relax better than a Khajiit.

Your attitude will be royal; from fluffy pillows and fluffy sheets to the finest dishes Khajiiti cuisine has to offer, your every whim will be catered for. In the dining room, you will enjoy expertly prepared local dishes and sweet drinks, while you will be entertained by talented musicians and dancers. I assure you that you will not want to leave this place.

Conversation with Manashir-do while walking through the market:

"No no no. Hmmm. No, not fabric - too many frilly threads, it will only get in the way and distract. But it's beautiful. It is much better to rest and eat sweets in this than to fight. Very good embroidery, just wonderful.

Metal? Only if the Khajiit wants to warn the enemy of his presence! Yes, I am an experienced fighter, but I am not kind enough to warn anyone. And how do I move and dodge in this? Everyone knows that it is better to avoid a blow than to receive it, it is better to pounce than to crawl slowly. BUT! What about this? Strong, but flexible, does not press in the joints ... Will it suit me?


Report by Hiranar, Thalmor cultural scholar:

Ruler of Lakaano,

It won't be long before all of Tamriel is under the control of the Dominion, but our efforts should not be limited to mere conquest. No, in order to gain real power, we must unite the provinces and bring the fruits of our high culture to every corner. And this work begins now - with our own allies. If we learn how to communicate our values ​​to them, then we can do a bigger job later on.

The Khajiit, for example, are skilled craftsmen and certainly have some innate respect for the arts, but they should give up their penchant for a leisurely lifestyle. I suggest rebuilding most of their taverns and sugar lodges into more suitable institutions, like Altmeri Dynasty History Schools or Magic Schools. I am sure that if they are deprived of these hotbeds of unrest, they will be able to see the joy in becoming exemplary citizens of the Dominion.

I honor three times
Hiranar


Excerpt from "Alchemical Delusions":

There are a number of alchemical myths surrounding the Senche Tigers in Elsweyr and Valenwood. This is not surprising - a beast with strength and nobility will almost certainly give birth to all sorts of rumors and legends.

Most of the fiction about these animals belongs to the wood elves. They are sure that arrows made from tiger bones have almost magical properties. In the course of my closest acquaintance with these arrows (which I got for a lot of money), I did not discover these properties, although, as you might guess, I did not volunteer to be shot at with them.

Even the Redguards of Hammerfell can't resist the Senche's mystique. They import powders from crushed claws and fangs and make mixtures of them. These mixtures are believed to bring good luck and even prolong life. While it's a fact that claws have modest benefits, it's still worth being careful when purchasing potions from dubious merchants. If something sounds too good to be true, then it probably is!


From the diary of Tullius, the robber:

I never thought that I would be glad that I followed the advice of one of these beastmen, but nevertheless it happened. Leaving Chorrol was the best decision I ever made in my life. The real money is here, near Arentia. I could not even dream of such caravans - they are just bursting with booze and jewelry! I agree, they have more guards, as well as applicants for belongings, but it's worth it. The chief gives me a good share, and I like the ruins where we settled down, even though it’s a little hot here. Much better than hanging around in a damp, smelly cave. I wonder if I can contact Bartal; he was very funny when I told him where I was going - let him laugh now!

What you need to know to become the king of pirates? That's right, you need to know where to find Deathseal armor in Skyrim! And how are these two armors related, you ask?! Read below and expand your horizons!

Armor Seals of Death or pirate armor(or also known as the Deathmark Armor) is a unique set of light armor that appears in the game with the Dragonborn expansion. You can get it by completing the "Seal of Death" quest on Solstheim Island.

This armor originally belonged to a pirate Hakniru Seal of Death, or the Pirate King. His image was constantly covered with legends: some pirates said that he absorbed the souls of other people in order to live forever. This pirate lived, indeed, for a long time, but he did not become immortal - in the quest you will meet only with his ghost.

Quest"Seal of Death" is launched after reading the book of the same name. On the map, you will see a marker that will show the hero the way to the Haknir Shoal location. There you have to destroy the pirates. On the body of their leader, you will find a treasure map, which will lead you to the parts of the armor. Please note that this card will be displayed in the inventory not in the “books” item, but in the “miscellaneous” item.

Where to Find Deathseal Armor - Chest Map

In total, the player needs to collect four elements of armor, each of which is located in different chests, and in different parts of Saltsteam.

  1. Helmet always located on Haknir's Shoals, in the same location where you find the map. Protect this artifact pirates.
  2. In the next three locations appear randomly boots, armor and gloves. The first of them is located near Tel Mitrin. Here you will meet several Ashspawn as guards.
  3. The second location where the map will send you is not far from earth stone. The local artifact is guarded by ordinary robbers.
  4. And the third place is adjacent to water stone. In order to get the last piece of the armor, you will need to recapture it from the mud crabs and Rieklings.


Characteristics and appearance of the Pirate armor

Outwardly, the “Seal of Death” is no different from a light one. stalhrim armor. Each element has its own unique enchantment and good physical performance

  • The armor is enchanted to increase stamina by 15 per set piece. Physical Damage Resistance - 39.
  • Boots increase your weight capacity by 10 for each piece of armor. Physical Damage Resistance - 11.5.
  • The gloves have the same physical damage resistance as the boots, but are enchanted to increase your damage dealt with one-handed weapons by 10 %.
  • Completes the set with a helmet that allows you to breathe underwater - the most useful of all the enchantments presented in the set. Physical Damage Resistance - 16.5.

If you put on a full set of armor, the +100 defense buff will become active.

Location Map of all Deathseal Armor Parts

Video Skyrim - Walkthrough of the quest Seal of Death

Now you know how and where to find the Death Seal armor in Skyrim, and who will not get confused when you hear the phrase about the Pirate King, and immediately remember this article and how it is connected.

The entire map in The Elder Scrolls Online is divided into locations, between which you can travel both on foot and with the help of wayshrines. Unlike other MMOs in TESO, locations are not divided into levels. This means that you are free to go anywhere and play in the location you want. You can also take friends with you or join groups regardless of the level, because the strength of the monsters and the difficulty of the location, as well as the reward, will adjust to the level of your character. Forget about situations in which you "outgrown" the level of the location, and the quests are still in full swing. Also, if you're playing with a friend, you no longer need to adjust to each other's levels in order to be able to play together. In The Elder Scrolls Online, true freedom of movement awaits you. As in the single-player parts of the series, in TESO you can see a lot of objects on the map.

Skyshards

Skyshards, or Skyshards, are among the most coveted objects for Tamriel's explorers. For every three Skyshards, you gain one skill point. Shards can be hidden in a wide variety of places. In order to collect them all, you will have to be very careful and search every corner of Tamriel and Coldharber. Or use our Skyshard Map.

Treasure Maps

Want to feel like a real adventurer? In TESO, you may come across treasure maps. If you have enough strength and ingenuity, then the buried treasure will be yours. You can also use our treasure map

Wayshrines

Wayshrines allow players to travel the world. To interact with the sanctuary, you must first reach it yourself. After that, you can move to it for free using other shrines. You can also move to it from anywhere in the world, but for a moderate fee. After teleportation, the next such move will cost you more. Movement between sanctuaries is possible in any quantities without restrictions.

Various places and attractions of any interest. To open them, just walk past.

Cities

Unlike the single-player games in the series, in order to open many cities and villages (make the icon white), you will need to complete the quest chain associated with this place. Thus, to fully open the entire map, it is not enough just to run near each marker.

Group Dungeons

Classic dungeons for groups of four. They have normal and veteran mode. In normal mode, you can get blue items. Veteran mode presents more difficulty for unprepared players, but also a much more valuable reward in the form of purple things. Also, it is in veteran mode that you can get helmets from monster sets from the final bosses. It is in veteran dungeons that the Dauntless daily quests are completed, allowing you to open chests with shoulders from monster sets. On the final boss, you can activate a hardmode scroll or complete special conditions and get two keys instead of one as a reward for the daily. Also, when you first visit the dungeon, you can complete the quest and get a skill point as a reward.

Public Dungeons

They are public dungeons. This means that you can enter it at any time and go through it together with other players. The number of players is unlimited. After killing the last boss for the first time, you will receive a skill point. Almost every location has one public dungeon.

Delves

Mini-dungeons that you can go through on your own or with a partner. As well as public dungeons, they are shared.

Trials

Particularly difficult dungeons designed for experienced and well-equipped players. Most of the trials are designed for 12 players, but there are also trials for 4 players (dragonstar rent) and for solo passage (maelstorm arena). It is in trials that you can get the best things in the game.

Group Bosses

Group bosses are elite monsters that are extremely difficult to defeat alone. To counter group bosses, it is better to unite in groups. But even with a group, it will not be easy to defeat them, because each of them has his own unique tactics. Group bosses often drop high quality rare items. You don't have to group up with other players to get loot. If you see that someone is already fighting the boss, you can safely attack, each participant in the battle will receive a reward when the boss is killed. As a rule, each location has several group bosses.

Dark Anchors

Dark Anchors or Dolmens are holes in space through which Nirn and Coldharber merge. Dark Anchors open after the Worm cultists perform their ritual. To close the Anchor, you need to destroy all the Daedra. For this you will receive experience and a chest with a reward.

Knowledge Books (Lorebooks)

The Knowledge Books contain fascinating stories and curious details of the history of the surrounding world. After reading a book, it is added to your library and you can always read it again. But most importantly, collecting books is the only way to level up the Mages Guild branch, which gives you access to powerful spells. Just like Sky Shards, Knowledge Books are scattered all over the world, and you never know in which dungeon or tavern the next book is located, unless, of course, you use our map.

Mundus Stones

With the Mundus Stones, you can choose your character's zodiac sign. Being under a certain zodiac sign gives you certain bonuses. Stones are also scattered around the world. You can see the location of all the Mundus Stones here.

Stations (Crafting Site)

While in major cities, you can create any common armor for yourself. But if you want to have a set of items with a certain bonus, you have to go on a trip. Set Crafting Stations allow you to create an armor set with powerful set buffs. But remember that the most powerful sets can only be created by the most gifted of the master craftsmen.

Player House

Houses for purchase by players. You can enter any house or teleport through the Crown Store and look around. As a rule, each location has one or two houses. You can find out more about houses here.

Crafting Researches

For completing crafting daily tasks, you can get cards with rich deposits of resources. Just like with treasure, you will have to go on a journey and use your wits to find a gold mine.

City

In large cities you can find all the necessary services:

Marketplace

From merchants in the market, you can purchase a variety of goods, sell accumulated trash, repair equipment, and also increase the capacity of your bag.

Gunsmith (Armory)

Arms Dealer

Bronnik (Outfitter)

Armor Dealer

Guild Kiosk

Representatives of game trading guilds. Here you can buy goods offered for sale by other players. Read more about the guild shop system and trading here

Bank

In the bank, you can leave valuables and gold for safekeeping. The bank is shared across your entire account.

Blacksmith (Smithy)

Allows you to buy and craft heavy armor and melee weapons

Tailor (Clothier)

Allows you to buy and craft light and medium armor

Carpenter (Woodworking)

Allows you to buy and craft staves and bows

Enchanter

Allows you to buy glyphs to enchant equipment or create them yourself

Alchemist

You can buy a variety of potions from the alchemist, as well as make them yourself

Tavern (Inn)

In the tavern you can relax, buy food and drinks, and cook by the fire

Dye Station

Allows you to change the color of your equipment. To unlock different colors you need to complete achievements

Furniture maker (Furnishings)

Sells furniture and other household items

Docks (Dock)

Allows you to travel to a specific area

Stable

In the stables you can purchase a mount, as well as improve your riding skills

Fighters Guild

Here you can complete Fighters Guild story quests, as well as daily quests to close Dark Anchors

Mages Guild

Here you can complete Mages Guild story quests, as well as daily quests to search for relics of the Mad God

Undaunted Enclave

Here you can take daily Undaunted Pledges

Outlaws Refuge

Here you can hide from the harsh hand of the law, sell or launder stolen items

Sanctuary

Here you can reset skills and stats, as well as arrange a wedding ceremony using Mara's ring